⚔ Projectile Motion Simulator ⚔
A medieval physics experiment — adjust angle & speed to strike the castle
Launch Angle
°
45°
Initial Speed (v₀)
m/s
60 m/s
🔥 Fire!
↺ Reset
🔭 Zoom
100%
Zoom out to see a distant castle
Adjust angle & speed, then fire!
📜 Projectile Motion Equations
Range: R = v₀² · sin(2θ) / g
Max Height: H = v₀² · sin²(θ) / (2g)
Time of Flight: T = 2v₀ · sin(θ) / g
Range (R)
—
Max Height (H)
—
Time of Flight (T)
—
Castle Distance
—
Created by Mr Lau Chin Hang |
@curiominds.inc